![]() The board game is finished when one player managed to move all his stones in the opponent's field. And when you did jump and there are other jumps possible, but you want to stop anyway, you can. In contradiction to checkers, the stones to not disappear from the field. To do this, you simply click the next place that you want to go to after each jump. A stone can make more than one jump in one turn this makes it possible to jump over the whole field. In the example below, white is jumping.Ī jump can also be made in each direction horizontaly, vertically or diagonally. A stone can also jump over neighbourly stones (either your own or your opponents), as long as the stone will land on an empty space. The moving can be done in all directions (horizontally, vertically and diagonally). On each turn, you can move one of your stones (you always move them to an empty space). The name says it all Halma is Greek for 'jump'.Īt the beginning of the board game, each player has 15 stones in his own camp (bottom right on the field). You are even allowed to jump over several stones after each other. It does not matter which stones you jump over, it can either be yours or your opponents. You do not use the same strategy as when you play checkers you just jump over the stones. The goal of each player is to take over the opponent's camp on the other side with your own stones. It does not act as an opponent and does not provide any artificial intelligence and therefore cannot be played by a single player.Halma (also called Chinese Checkers) on, is played with two players on a 10x10 board. ![]() Halma for iPad is not a Computer Game in common sense. End of Game recognition - bringing the last piece home is reflected by a tiny animation.remember the game status when the application is suspended and restarted later.End of Move recognition - automatic deselection of a piece if no further move is possible.Note: This validation will not apply after one player has endet the game and End of Game recognition is on. ![]() The play direction is determined with the first move of the second player in the game, i.e. Thus the other players are able to count how many moves are missing.įor games with three players there is an option for validating the play direction (clockwise or anticlockwise), which can be chosen by an agreement between the players before the game starts. After moving a piece of a certain color it will not be possible to move another piece of the same color.A single field move following a Jump will not be accepted. After a Jump only further Jumps will be possible.If the move was an error you must use the undo button - that is the button with the blue arrow pointing to the left - to go back. After a single field move no further move will be possible.Only moves or Jumps according to the rules are possible.With move validation active the following restrictions are applied to moves: Optionally Halma for iPad can validate the moves on the board. Searching for lost pieces is a thing of the past. It is a mobile game board for use on travel or at home. Halma for iPad is an App that provides a board and the pieces for the classical Star Halma game for 2 or 3 players.
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